Release notes
Reblium Studio v1.0.2
What’s new?
Exporting:
Separated 4k textures for Export - Uncheck ‘merge’, to get up to 4k high quality separated textures and materials exported
Fixed eye size, position and rotation now works with grooms in their correct position
Fixed head size and position now works with grooms in their correct position
Fixed grooms that did not get exported correctly
DHS:
.DHS Saved files are now stored locally in the \AppData\Local\Reblium directory, ensuring they are secure and remain accessible
AR:
AR for live face tracking is available within Reblium Studio
UI:
Added AR on/off in the Scene Menu (Lower part of the screen)
General UI bug fixes
Export support for non-merged textures (Separated materials and textures in export)
Sculpt:
Fixed general sculpting issues
Fixed eye positioning protruding while rotating the avatar with big eyes
SDK
SDK v1.0.2 - New release of Reblium SDK for Unreal Engine to support Reblium Studio v1.0.2
Reblium SDK - Unreal Engine
Reblium Studio v1.0.1
What’s new?
DHS Format now exports correctly
Reblium SDK for Unreal Engine - Released and support importing DHS files to project scenes
Added support for DirectX 11
Export menu adapted for better operation and clarity
Export with ARKit / Metahuman Blendshapes
ARKit is now available to use within Reblium Studio (please see: documentation)
Fixed exporting grooms
Small security update
Texture maps: Emissive and Metallic, are now exported correctly
Removed incorrect "Preset" option from import and replaced it with the functional "Blendshapes" feature for a correct workflow.
Fixed issue where texture maps did not blend correctly in baking
Added selection for no footwear
Fixed issues with exporting
Addressed certain performance issues - frame limit is set to 60 fps (was uncapped)
Reblium SDK - Unreal Engine
Last updated