Release notes

Reblium Studio v1.0.2


What’s new?

Exporting:

  • Separated 4k textures for Export - Uncheck ‘merge’, to get up to 4k high quality separated textures and materials exported

  • Fixed eye size, position and rotation now works with grooms in their correct position

  • Fixed head size and position now works with grooms in their correct position

  • Fixed grooms that did not get exported correctly

DHS:

  • .DHS Saved files are now stored locally in the \AppData\Local\Reblium directory, ensuring they are secure and remain accessible

AR:

  • AR for live face tracking is available within Reblium Studio

UI:

  • Added AR on/off in the Scene Menu (Lower part of the screen)

  • General UI bug fixes

  • Export support for non-merged textures (Separated materials and textures in export)

Sculpt:

  • Fixed general sculpting issues

  • Fixed eye positioning protruding while rotating the avatar with big eyes

SDK

  • SDK v1.0.2 - New release of Reblium SDK for Unreal Engine to support Reblium Studio v1.0.2

Reblium SDK - Unreal Engine


Reblium Studio v1.0.1


What’s new?

  • DHS Format now exports correctly

  • Reblium SDK for Unreal Engine - Released and support importing DHS files to project scenes

  • Added support for DirectX 11

  • Export menu adapted for better operation and clarity

  • Export with ARKit / Metahuman Blendshapes

  • ARKit is now available to use within Reblium Studio (please see: documentation)

  • Fixed exporting grooms

  • Small security update

  • Texture maps: Emissive and Metallic, are now exported correctly

  • Removed incorrect "Preset" option from import and replaced it with the functional "Blendshapes" feature for a correct workflow.

  • Fixed issue where texture maps did not blend correctly in baking

  • Added selection for no footwear

  • Fixed issues with exporting

  • Addressed certain performance issues - frame limit is set to 60 fps (was uncapped)

Reblium SDK - Unreal Engine

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