> For the complete documentation index, see [llms.txt](https://reblium.gitbook.io/reblium-studio-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://reblium.gitbook.io/reblium-studio-docs/release-notes.md).

# Release notes

Reblium Studio v1.0.2

***

What’s new?

Exporting:

* Separated 4k textures for Export - Uncheck ‘merge’, to get up to 4k high quality separated textures and materials exported
* Fixed eye size, position and rotation now works with grooms in their correct position
* Fixed head size and position now works with grooms in their correct position
* Fixed grooms that did not get exported correctly

DHS:

* **.DHS** Saved files are now stored locally in the \AppData\Local\Reblium directory, ensuring they are secure and remain accessible

AR:

* AR for live face tracking is available within Reblium Studio

UI:

* Added AR on/off in the Scene Menu (Lower part of the screen)
* General UI bug fixes
* Export support for non-merged textures (Separated materials and textures in export)

Sculpt:

* Fixed general sculpting issues
* Fixed eye positioning protruding while rotating the avatar with big eyes

SDK

* SDK v1.0.2 - New release of Reblium SDK for Unreal Engine to support Reblium Studio v1.0.2

Reblium SDK - Unreal Engine

***

Reblium Studio v1.0.1

***

What’s new?

* DHS Format now exports correctly
* Reblium SDK for Unreal Engine - Released and support importing DHS files to project scenes
* Added support for DirectX 11
* Export menu adapted for better operation and clarity
* Export with **ARKit** / **Metahuman B**lendshapes
* ARKit is now available to use within Reblium Studio (please see: documentation)
* Fixed exporting grooms
* Small security update
* Texture maps: Emissive and Metallic, are now exported correctly
* Removed incorrect "Preset" option from import and replaced it with the functional "Blendshapes" feature for a correct workflow.
* Fixed issue where texture maps did not blend correctly in baking
* Added selection for no footwear
* Fixed issues with exporting
* Addressed certain performance issues - frame limit is set to 60 fps (was uncapped)

Reblium SDK - Unreal Engine


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter, and the optional `goal` query parameter:

```
GET https://reblium.gitbook.io/reblium-studio-docs/release-notes.md?ask=<question>&goal=<endgoal>
```

`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
