# Release notes

Reblium Studio v1.0.2

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What’s new?

Exporting:

* Separated 4k textures for Export - Uncheck ‘merge’, to get up to 4k high quality separated textures and materials exported
* Fixed eye size, position and rotation now works with grooms in their correct position
* Fixed head size and position now works with grooms in their correct position
* Fixed grooms that did not get exported correctly

DHS:

* **.DHS** Saved files are now stored locally in the \AppData\Local\Reblium directory, ensuring they are secure and remain accessible

AR:

* AR for live face tracking is available within Reblium Studio

UI:

* Added AR on/off in the Scene Menu (Lower part of the screen)
* General UI bug fixes
* Export support for non-merged textures (Separated materials and textures in export)

Sculpt:

* Fixed general sculpting issues
* Fixed eye positioning protruding while rotating the avatar with big eyes

SDK

* SDK v1.0.2 - New release of Reblium SDK for Unreal Engine to support Reblium Studio v1.0.2

Reblium SDK - Unreal Engine

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Reblium Studio v1.0.1

***

What’s new?

* DHS Format now exports correctly
* Reblium SDK for Unreal Engine - Released and support importing DHS files to project scenes
* Added support for DirectX 11
* Export menu adapted for better operation and clarity
* Export with **ARKit** / **Metahuman B**lendshapes
* ARKit is now available to use within Reblium Studio (please see: documentation)
* Fixed exporting grooms
* Small security update
* Texture maps: Emissive and Metallic, are now exported correctly
* Removed incorrect "Preset" option from import and replaced it with the functional "Blendshapes" feature for a correct workflow.
* Fixed issue where texture maps did not blend correctly in baking
* Added selection for no footwear
* Fixed issues with exporting
* Addressed certain performance issues - frame limit is set to 60 fps (was uncapped)

Reblium SDK - Unreal Engine


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