Reblium Starter Guide
Character Creation inside Reblium
Dashboard
The dashboard is where you can choose between different creation modes, with an existing template or a clean slate to start your character.
Your saved presets will be displayed in the Dashboard once you save them.
Creation Menu
Create a New Avatar - Choose from existing templates
Generative mode - Use our AI to generate characters using set of variables and commands.
Artistic mode - Start your own character from the base default template
Editor
The editor is utilized for viewing, editing, importing, or exporting characters.
The editor’s Selection menu can be found on the far-left side of the screen., provides all the different ways to create and edit a character.
Selection Menu
Each menu provides different options, variations, and controls for creating your character.
Avatar
Choose and/or blend your own / pre existing presets.
Hold Mouse right click to drag presets
Save a preset from the menu - "File > Save as" to save a preset
Custom - This is where imported custom assets will show as presets
Skin
Select, edit and blend skin texture to fit your character
Hold Mouse right click to drag a skin texture color and blend
Use the sliders to adjust Tan, change Hue/Saturation, or modify Nose Roughness
Other sliders are used to add skin modifiers to the texture
Click on text labels such as "Freckles" or "Rosacea" to select different sets of texture maps
Makeup
Select, edit, and blend makeup textures to style your characters.
Groom
Select, edit and fine tune hair grooms.
Groom types: Hair / Eyebrows / Eyelash / Mustache / Beard
Haircards: Hairstyle grooms for optimal performance.
Use the color wheel and sliders to customize the hair grooms.
Blend - blend between selected root and tip hair color
Contrast - change color contrast
Trim - Shorten the length of the hair
Melanin - Alters hair pigment, determining its color
Sculpt
Change or sculpt every part on your character’s face and body features.
The Sculpt Menu in Reblium Studio provides a comprehensive set of tools to customize various facial features of your character.
Navigating the Menu:
Tabs: The menu is organized into various tabs such as Eyes, Nose, Mouth, Cheeks, Jaw, Body, and more. Each tab allows you to customize different aspects of the character's appearance.
Presets and Randomization: Use the navigation arrows to browse through different presets. The "First Item," "Randomize Eyes," and "Last Item" buttons help you quickly apply and test various preset configurations.
Adjusting Features:
Sliders: Each tab contains sliders that let you adjust the size, position, and rotation of specific features. For example, in the Eyes tab, sliders control the eye size, distance between eyes, and eye rotation.
Dials: Some features, like eye movement, are controlled using dials. These allow for fine-tuned adjustments to the position of each eye individually or together.
Resetting Adjustments:
Reset to Default: At any point, You can revert all changes made in any tab to their default settings by clicking the 'Reset to Default' button.
Wardrobe
Choose an outfit for your character
The Wardrobe in Reblium Studio allows you to customize your character’s appearance with a variety of full-body outfits and footwear options.
Select from the grid of outfits and use the footwear section choose footwear for your character.
The full body outfits gallery
Click "Foot-wear" to view available selection for footwear.
Accessories
Choose accessories for your character, including hats, glasses, earrings, and piercings.
Select from the menu, use arrows to browse or click the gallery icon to view all.
Adjust position and size using the sliders and dials.
Scene & Props
Change the scene by adding props
Add custom imported props to your scene (This feature is in progress)
Generator
AI character generation based on preferred selections or traits
The generator allows for randomly generated characters. Using our AI based system, you can input choices to narrow the options the generator can use.
A feature that isn’t turned on will remain unchanged
If only 1 feature is selected, that feature will be the only generated from those features. For example: If none of the Ethnicities is selected, all Ethnicities will be used
Randomize the amount of A-symmetry and position offset of face features.
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