# Export to DCC software

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### Blender (v3.6-4.1)&#x20;

[Download](https://reblikabucket.s3.eu-west-2.amazonaws.com/Client-Shared-Reblium-Studio/Reblium_SDK_Blender_Script.rar) the script (Detailed instructions included)

**\*NEW** Automatic script installation file (Simply run the .bat file to patch all Blender versions).

To import a full avatar exported from Reblium into Blender, a special import script is required.

We provide the script for free: [here](https://reblikabucket.s3.eu-west-2.amazonaws.com/Client-Shared-Reblium-Studio/Reblium_SDK_Blender_Script.rar)

* The fix is a .bat file that patches the blender FBX import feature to properly import Reblium characters.
* The patch should not interfere or cause issues with standard blender FBX import

Installation notes:

* Extract .zip files
* Run .bat file as administrator (Right click file > Run as Administrator)
* If blender is installed in default location (i.e C:\Program Files\Blender Foundation..) installation will be automatically after running the file.
* If Blender is installed in a different location, you will need to palce the patch in that folder Example: steam/steamapps/common/**BlenderUpdate/**

Successful patch installation should look like this

<div align="left"><figure><img src="/files/vmnAkBrNQu1X4nHDURXP" alt="" width="375"><figcaption><p>Blender script installed sucessfully</p></figcaption></figure></div>

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### Autodesk Maya

Importing and exporting from maya should perform as expected using Import/Export FBX features in Autodesk Maya.

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### &#x20;Autodesk 3ds max

Importing and exporting from 3ds max should perform as expected using Import/Export FBX features in 3ds max.

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For questions regarding other DCC software, or any other issue or concern. Please contact us at <Reblium@support.com>

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