# Known bugs

**Reblium Studio**

*List of known bugs:*

* **Application Crash / Error on export** - **Solution**: Run Reblium.exe as administrator (Right click .exe > Run as administrator)
* Grooms Missing Hairs - In Unreal Versions 5.4, grooms import with automatic LODs which cause them to appear as if hairs are missing. **Solution**: Set Groom LOD to **manual** or adjust grooms LODs bias.
* Grooms are not binded to the head (do not follow the skin) in Unreal Engine - Solution: Enable "Skin Cache Support" from the project settings.&#x20;
* Grooms Position - Grooms are not aligned in position after export. **Solution**:  Set animation to "idle subtle" to prevent the issue.&#x20;
* Exporting **Accessories** is currently not working.
* ~~<mark style="color:blue;">Exported grooms do not adhere to changes in head size when importing with SDK.</mark>~~ <mark style="color:blue;"></mark><mark style="color:blue;">Studio v1.0.2</mark>
* ~~<mark style="color:blue;">Exported grooms do not adhere to changes in eye position or size.</mark>~~ <mark style="color:blue;"></mark><mark style="color:blue;">Studio v1.0.2</mark>
* ~~<mark style="color:blue;">Export with Texture Atlas, maximum resolution 4k, separate textures coming soon</mark>~~<mark style="color:blue;">. Studio v1.0.2</mark>
* **Blender** - Importing rigged character (Avatar Export) gives error - solution , use Reblium’s adjusted FBX script for Blender, can be found [here](https://www.notion.so/Import-Export-Character-36312c81956a471f826ad4487e2973ff?pvs=21).
* Full naked body export unpredictable (Workaround: add Footwear)
* ~~<mark style="color:blue;">Grooms are now exported (specific grooms may still have issues)</mark>~~ <mark style="color:blue;"></mark><mark style="color:blue;">Studio v1.0.2</mark>
* ~~<mark style="color:blue;">Exported grooms do not align position with:</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**Head size**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">adjustments and</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**Eyes**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">for eye lashes</mark>~~ <mark style="color:blue;"></mark><mark style="color:blue;">Studio v1.0.2</mark>
