Reblium Studio Docs
  • Reblium Documentation
  • Installation and Requirements
  • Performance and Optimization
  • Reblium Starter Guide
  • Import / Export Character
  • Reblium SDK Unreal Engine
  • Export to DCC software
  • Lights, Camera, Scene
  • Face Track
  • FAQ
  • Known bugs
  • Release notes
  • About
Powered by GitBook
On this page

Known bugs

PreviousFAQNextRelease notes

Last updated 6 months ago

Reblium Studio

List of known bugs:

  • Application Crash / Error on export - Solution: Run Reblium.exe as administrator (Right click .exe > Run as administrator)

  • Grooms Missing Hairs - In Unreal Versions 5.4, grooms import with automatic LODs which cause them to appear as if hairs are missing. Solution: Set Groom LOD to manual or adjust grooms LODs bias.

  • Grooms are not binded to the head (do not follow the skin) in Unreal Engine - Solution: Enable "Skin Cache Support" from the project settings.

  • Grooms Position - Grooms are not aligned in position after export. Solution: Set animation to "idle subtle" to prevent the issue.

  • Exporting Accessories is currently not working.

  • Exported grooms do not adhere to changes in head size when importing with SDK. Studio v1.0.2

  • Exported grooms do not adhere to changes in eye position or size. Studio v1.0.2

  • Export with Texture Atlas, maximum resolution 4k, separate textures coming soon. Studio v1.0.2

  • Blender - Importing rigged character (Avatar Export) gives error - solution , use Reblium’s adjusted FBX script for Blender, can be found .

  • Full naked body export unpredictable (Workaround: add Footwear)

  • Grooms are now exported (specific grooms may still have issues) Studio v1.0.2

  • Exported grooms do not align position with: Head size adjustments and Eyes for eye lashes Studio v1.0.2

here