Known bugs
Reblium Studio
List of known bugs:
Application Crash / Error on export - Solution: Run Reblium.exe as administrator (Right click .exe > Run as administrator)
Grooms Missing Hairs - In Unreal Versions 5.4, grooms import with automatic LODs which cause them to appear as if hairs are missing. Solution: Set Groom LOD to manual or adjust grooms LODs bias.
Grooms are not binded to the head (do not follow the skin) in Unreal Engine - Solution: Enable "Skin Cache Support" from the project settings.
Grooms Position - Grooms are not aligned in position after export. Solution: Set animation to "idle subtle" to prevent the issue.
Exporting Accessories is currently not working.
Exported grooms do not adhere to changes in head size when importing with SDK.Studio v1.0.2Exported grooms do not adhere to changes in eye position or size.Studio v1.0.2Export with Texture Atlas, maximum resolution 4k, separate textures coming soon. Studio v1.0.2Blender - Importing rigged character (Avatar Export) gives error - solution , use Reblium’s adjusted FBX script for Blender, can be found here.
Full naked body export unpredictable (Workaround: add Footwear)
Grooms are now exported (specific grooms may still have issues)Studio v1.0.2Exported grooms do not align position with:Head sizeadjustments andEyesfor eye lashesStudio v1.0.2
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