# Import / Export Character

Exporting from studio will export your avatar including the changes and customizations.

There are 3 types of exports, the settings apply to ‘Export Avatar’ only, as the other 2 types are for meshes only.&#x20;

**Exporting options explained:**

* **Export Avatar -** entire character, export includes files: DHS file(Reblium SDK Importer file), FBX file, Textures and Grooms files (abc - alembic file).
* **Export Raw BaseMesh -** Export Base Mesh of the Reblium Avatar (Quad Export)
* **Export Avatar (only head base Mesh) -** Export base head mesh, use in any DCC and import back your custom head shape.

> If the application shows an **error** or **crashes** during export, please refer to the [Known Bugs](https://reblium.gitbook.io/reblium-studio-docs/known-bugs) section for fixes.&#x20;

**Materials**:

* **Merge** is on by default - Export a single texture and material will be generated and assigned to the character
* Setting **Merge** off will export higher quality, separated textures and materials up to 4k per texture.

<div align="left"><figure><img src="https://2591099452-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FD5YVybiAbLxhX7FN5YD8%2Fuploads%2FnA7ZXwCodlNHGJk8ZDuD%2Fimage.png?alt=media&#x26;token=c0f4cde0-d2a2-48c3-83fa-ce7f9e9c6839" alt="" width="375"><figcaption><p>The export menu</p></figcaption></figure></div>

### **Video tutorial on custom character workflow:**

{% embed url="<https://youtu.be/HNk1e8DXXBQ?si=6Sv9e0WYXAg0UsRQ>" %}
